DISQUS

Chris Brogan: XBox PS3 Wii Second Life and You

  • Guy David · 1 year ago
    Second Life is not really a game. It's a virtual world. As such, it can be a creative bed for ideas and networking of ideas. You can create your own little realm in it as well as use it as a promotional tool for your efforts in the real world in various ways. It has a live community of musicians performing in it and real life artists who open galleries in it. You can meet people from all over the world and converse with them in ways not available in most on-line games. I think it's more like a new platform then a game, and I think it's going to grow in ways we cannot imagine now.
  • John Johansen (aka TripleAught · 1 year ago
    I've been involved in gaming communities for about 9 years. Mostly as a player but in the last 2 I've shifted to creating content.
    It's been a great way to learn how to navigate online communications. I've gotten savvy in forums, IRC, wikis, virtual worlds, and various UIs from playing games.

    Also, working on a creation team has helped me learn how to work with distributed teams, community relations, being more of a futz, and plenty of other skills I now bring to work with me.

    My thought is that if you want to get some real hands-on experience with engaged communities, gaming is a great place to start.
  • Geoff Livingston · 1 year ago
    Damn, making me look like I run a social media bazaar! LOL. Glad you like!
  • jeanricardbroek · 1 year ago
    Welcome to twitter and the community Chris
  • chrisbrogan · 1 year ago
    Sorry, right. Second Life is a world. I shouldn't insinuate that it's a game, but it IS in the same spending category, I'd bet, for most organizations. Online entertainment.

    I've seen some great business applications of second life lately, but I'm still not there. I want some kind of data api.
  • jeanricardbroek · 1 year ago
    1 in 10 new "players" stay in Second Life, and 50% of those that stay do it for yes, for entertainment, but 50%, maybe more, are there for serious business, from very large to very small, all on the cutting edge in one way or another.

    There are at least 20,000 people in Second Life all the time working, experimenting and "doing business". Were else can you sell something to IBM for 50 cents and the person next to you is selling something for $100,000 US. Non-entertainment or play uses cover all fields from Art to Zoology and thousands now make a "living" from Second Life or have made it their full time job. It is simply a very unique and revolutionary environment.