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While the Iron is Hot
Then again, I'm biased. I'm the kid that saved my allowance to buy Games magazine rather than the latest hit record, whose social gatherings at home with friends are never really complete unless some game or other is dragged out... be it something as easy but never the same twice like Apples to Apples or something more complex like Escape From Colditz.
The secret to staying young in life is remembering to play. It's how kids learn and it's how we stay vibrant and alert as we get older. Something my 90 year old Nana attests to.
Jealous of the secret in your brain BUT that makes it all the more fun. Can't wait to see where this goes. :)
I'm a fresh college graduate so right now I can feel this being a crucial moment in my life where I decide how much work vs. play I do. Personally, I just do play for my work since I love it so much and love experimentation! (I'm a designer). Unfortunately, a lot of students that I graduated with did not have this same philosophy.
On that note, I think play involves a higher amount of self-awareness and confidence than usual. Many people I know lack a significant amount of self-awareness, and considering that public speaking is the #1 fear of this country's citizens, confidence seems to be an issue as well.
You've ALWAYS got to find (new) ways to play. Be it internally with your colleagues, externally with your users/customsers/readers, with your friends and even on your own. It's the spice of life, having fun and there just isn't enough of it in today's working environment.
Glad you're a fan. But that doesn't really surprise me.
:)
Being a poet makes me play very seriously with words, ideas, syntax, grammar, and punctuation.
Often, I play like a little kid--changing the rules as I go along--playing with slippery concentration--searching for the word images that can infuse my work with deep feeling...
~ Alex from Our Evolution
Okay, now that that's out of the way... play is so important! Being a "creative" (be it an artist, designer, developer, whatever) it's too common for what used to be play now being the real job and suddenly you lose the part that made you love it in the first place. I do what Todd at Accidental Creative calls "unnecessary creating", creating for the sake of it outside of the work on-demand requirements. Things with no intent or purpose. I balance that out with physical play by going and flinging myself around on a bike.
Couldn't agree more - for me I'm more of the problem solving, mental gamer type but I think it shows a curiousness of mind that it critical to business, life, etc.
Can't wait to hear more!
I also sing, play the trumpet, dabble in songwriting and train in kickboxing. And, as I'm a parent, family play time is important too... we make an effort to get out once a week to do something fun - beach, park and so on. I find each activity helps me in a different way, but like my name suggests, I find it a challenge to balance the family, work and play in my life.
Can't wait to hear your secret :)
Less fun, but still relevant opportunities, are simple ways of breaking the routine. Just changing the norm can free the mind to see things in different ways.
*ahem*
Maybe all embargoes would make sense to me, but I just figured out the difference.
I *know* Austin, and I know his ask (what he wanted from me), and I opted in to know about it.
The embargoes I gripe about are the ones people send to me unbidden. Maybe that's it.
(It's 2AM and I'm a bit warped).
Anyway, the job is now done. I am very interested in what Akoha is doing and I signed up to be on their Beta tester list. I hope I get chosen!
Keep up the great work. Your content and thoughts are great. I am a marketer myself and it is nice to learn from you in such a transparent manner how marketing is changing and how it SHOULD change. I am on board for the ride!
Akoha is truly very cool and is going to get HUGE press and attention. You could just tell by listening and speaking to the staff that is very very special to them and this shows in what they have created.
Starting to invite people and having fun!
One point to clarify is that the Pac-Manhattan game you refer to came out of students at NYU/ITP, where both Frank and I teach. Without question, the credit for that game goes first and foremost to them.